Show HN: TownSquare, a tiny presence layer for websites https://ift.tt/NHUYtEf https://ift.tt/94mMx18 https://ift.tt/HADgMq2 June 20, 2026 at 02:55PM
Show HN: Ember, a native iOS Hacker News reader I built around accessibility I read HN on my phone every day and never really settled on a reader, so I wrote my own and finally tidied it up enough to put out there. It's plain SwiftUI with no third-party dependencies. A few things I spent the most time on: Comments are parsed and drawn as native text instead of being dumped into a web view. Links, italics, quotes and code blocks behave like the rest of the OS, text selection works, and threads collapse instantly. The whole comment tree come…
Show HN: LoopFlow – loop engineering for Claude Code https://ift.tt/coVFROU June 21, 2026 at 12:01AM
Show HN: Pytest-tia – run only the tests your Git diff affects, with receipts https://ift.tt/01aH49V June 20, 2026 at 09:14AM
Show HN: Rundown - Niche Intelligence for YouTube Creators https://getrundown.xyz June 20, 2026 at 06:47AM
Show HN: Let agents send/receive SMS using your old Android phone While playing with agents I realised it might be quite handy if they could get access to OTP codes. And while at it, why not give them ability to send the SMS as well. Twillio is expensive and annoying to set up for my taste. I vibe coded simple Android app that can read/send SMS and simple relay server that acts as MCP for agents. Works surprisingly well and my old android phone from a drawer is doing something useful again. Feel free to use it if you find it useful. I put it j…
Show HN: Jumpjet – a WASM runtime for game developers I built Jumpjet because I realized that engine and indie game developers are always repeating the same work: building the core infrastructure that touches the OS. Webassembly solves this in the Component Model by enabling interop between packages written in different languages. And in my opinion it's sort of the perfect fit for Jumpjet's model: providing a chassis without an engine. Jumpjet works by defining a very close mapping of WebGPU (and a few other WebIDL features) to WIT so …
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